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House Rule
Find Secret/Concealed Doors Skill for AD&D2E S&P - Replaces existing rules.
submitted by Subadai on Sep 17th, 2009
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Find Secret / Concealed Doors
(Rogue)
Initial Cost: 4 CP
Initial Rating: 4
Ability: Intelligence/Reason, Wisdom/Intuition

Description:
The character is familiar with the psychology and construction of secret and concealed doors and portals. A proficiency check is made for each 10’ x 10’ area, and a proficient character may search 2 such areas every three rounds. Finding the opening also means figuring out how to open it, unless the trigger is also specially hidden. A bonus or penalty of up to +/- 4 may be applied for circumstances, such as an exceptionally well or poorly made door, knowledge if its location (such as on a map), poor lighting, structure damage, one-way doors, or having encountered a similarly constructed portal in the same structure. Dwarf characters may receive a bonus if the concealment and/or mechanisms primarily involve stonework. Ranger or druid characters may receive a bonus if the concealment involves living plants or natural surroundings.

Thief characters gain a +1 bonus to their rating because of their training in stealth, concealment, and hidden traps.

Elf characters gain a +2 bonus to their initial rating (in addition to other bonuses) in place of their racial bonus.

Like other proficiencies, this skill is modified by high or low ability scores, and can be raised by spending character points.

The base rating for any non-proficient character is 3 (4 for thieves, 5 for elves).

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